﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace IcyTowerMobile
{
	/// <summary>
	/// Animation states the player can have.
	/// </summary>
    public enum AnimationState { IDLE = 0, RUN_RIGHT = 1, RUN_LEFT = 2, JUMP_STRAIGHT = 3, JUMP_RIGHT = 4, JUMP_LEFT = 5, JUMP_ROTATE = 6 };
}
